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hagar
Layman

Reged: 07/25/04
Posts: 5
Loc: northern arizona
Turn Undead
      #2881753 - 08/03/04 02:32 AM

So far I have not been able to find out what the spell "Turn Undead" is good for. I have tried it on most everything from vampires to skeletons but it dosen't seem to do anything. It does seem that the command humanoid spell works on vampires and the other undead though. I am curious as to what it is good for and would appreciate it if someone could let me know.

Thanks,

Pat

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Re: Turn Undead [Re: hagar]
      #2881762 - 08/03/04 02:36 AM

It adjusts the flee rating of an Undead monster based on the magnitude, so that they run away rather than chop you up, but flee AI is broken in Morrowind. Download Wakim's Game Improvements, it comes with a small "Flee AI fix" that makes fleeing -- and Turn Undead -- work with monsters.

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Illidan_Stormrage
Adept

Reged: 07/09/04
Posts: 226
Re: Turn Undead [Re: hagar]
      #2881791 - 08/03/04 02:45 AM

It temporarily inreases the an undeads creature's flee rating (i.e., its inclination to flee from an attacker). The effect's magnitude is the value of the increase of the flee rating. I got it from the booklet (next time you should look in the booklet before posting).

--------------------
Alexader/level 46.6
Orc
Orc Titan(Custom)
The Warrior
Hp: 484/Mp: 10
AR: 268
Major Skills
-Spear-100
-Block-100
-Heavy Armor-105
-Armorer-78
-Athletics-100
Minor Skills
-Long Blade-100
-Marksman-61
-Medium Armor-55
-Speechcraft-53
-Restoration-20
Cash: 606K

--------------------

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wakim
Adept

Reged: 10/02/02
Posts: 262
Re: Turn Undead [Re: hagar]
      #2882790 - 08/03/04 12:09 PM

If memory serves correctly, as shipped turn undead will not work in Morrowind or Tribunal. I think a late patch for Tribunal addressed the error; I do not know if stand alone Morrowind has a patch that incorporates the code correction required so that turn undead will work as stated in the game manual. Unless something else has changed, you will also, in addtion to a Bethesda patch, need to alter these two game settings from within the construction set:

fAIFleeFleeMult from 0.3 to 1.5
fAIFleeHealthMult from 7.0 to 56.0

or else use a mod that incorporates these setting changes, such as WGI, Illuminated Order, et al.

Good luck to you.




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Sinlight
Adept

Reged: 05/27/04
Posts: 248
Loc: Dwarf Bread Museaum, Whirligig Alley, Ankh-Morpork
Re: Turn Undead [Re: wakim]
      #2882815 - 08/03/04 12:19 PM

If I jump up at monsters they run away from me! More useful than any "Turn Undead" spell

--------------------
Many more happy scab watching opportunites!

I regard Xbox as a superior console

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Holyman
Diviner

Reged: 02/29/04
Posts: 2955
Loc: Ljubljana-Slovenia
Re: Turn Undead [Re: Sinlight]
      #2883042 - 08/03/04 01:33 PM

Quote:

If I jump up at monsters they run away from me! More useful than any "Turn Undead" spell




Well I kill them. <--- the most usefull thing

--------------------
;) HOLYMAN

No foul deed goes unpunished. No wickedness goes unseen.


"My onley dream is to destroy the nightmares of others" -Crusading Knight

MeergothsBoards - Holyman wants you

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